![]() Don't get near one, and get the hell away if you see one. Solar storms are to be avoided at all costs, they damage sails, hull, and I think crew strength. We are told to watch for solar storms, but that shouldn't be an issue. ![]() Ready and crewed, we sail to Crescentia to deliver the pirates we captured last mission. Captain and First mate are self explanatory, but riggers help repair ships as best as they can. The larger the ship, you get more categories you get to fill. The good news is, we now can choose crewmen for our ships. But between its meh maneuverability, it's disappointing armament, and the fact that it only has one sail, which if you lose makes you a paper thin sitting duck, when even the pirate schooner has two sails, and nearly the same amount of hit points, it sucks. Why so? It's not the fault of the sloop, and in fact sloops of war are some of the neatest ships in the real world. But I have to tell you now, the warsloop is without a doubt the worst ship class in the Royal Navy. ![]() You'd be forgiven for thinking this is an upgrade. We have been given command of the warsloop RLS Endurance. It's mostly due to the fact you are thrown out of your comfort zone, where instead of hunting a single pirate in your little torpedo boat, you are thrown into command of two ships into a very difficult situation. Mission 3 is probably one of the most difficult missions in the game.
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